Archive for November, 2011


Final Project Paper

Lynee Hart

Mr. Cox

ENG 104

11/28/2011

 

Anime IS Art!

 

“Oh, you draw anime…” said my teacher with a less than enthusiastic tone. I wanted to ask her, what does that mean, but I held it in. This was a reaction I would receive many times in different art classes and, every time, would question their response. Why do so many people, in and out of the drawing community, view anime as if it is not a respectable art form? Was it because of the association with children’s cartoons? Could their misconceptions of the porn industry in anime, if this what guides their preconceptions? They may have not made these assumptions if they had seen all the improvements of anime, the different types, the popularity of it here in America and how many artist are anime artists today. Or maybe, it is because they do not even understand what it is and where it came from.

Anime can be described as “the Japanese abbreviated pronunciation of ‘animation’”, while in English-speaking countries, it refers to Japanese animated cartoons (wikipedia.org). These Japanese cartoons had their beginnings in the 1917, but “many original Japanese cartoons were produced in the ensuing decades, the characteristic anime style developed in the 1960s—notably with the work of Osamu Tezuka—and became known outside Japan in the 1980s”(Wikipedia.Org). So as anime began to climb in Japan it slowly began to get noticed in America but the programs America was given at first was children’s anime.

Most Americans, and many other countries, know of Pokémon. Pokémon was on of the biggest cartoon shows to come out of Japan. Along with shows like Robotech and Star Blazers, some of the first shows to come to America, created an idea that Japanese cartoons was only for kids.  This being ironic since Movies from Disney was considered innovations in comparison. Maybe another reason people viewed them as just kiddy television was because of the unusual stories.

To most the Japanese culture and themes may seem very odd or weird, especially since they “don’t always appear in the most obvious form” (Anime Explosion!, prefix 10. In anime the culture and themes are infused into it, even in “children’s” animes. Stories of magical people, lands, talking animals, magic and so on are things mostly in kid movies. This is also ironic consider a majority of anime is adult orientated. If a viewer from America sees a man bow to another man or a character call another by a prefix it might seem odd since we don’t to that. So out of that confusion they may just give up on anime and just brush it aside. But this is not how all people react many people love anime for this reason. The differences in culture are what fascinates them. In fact the” various fan subcultures do is provide a space for community [and] they allow people of diverse background and experience to form bonds around a common interest” (The World of Anime Fandom in America, 1).There is another part of anime, specifically how the character look and act, that draw others attentions.

In Japanese cartoons the characters can very form artist to arts but most follow the usual big expressive eyes, unique hair, clothes, deep character development and facial expressions. The face changes are drastic and often funny. Many call these facial changes a” ‘face fault’, in which they display an extremely exaggerated expression” (Wikipedia.org). So the characters “may exhibit a “vein” or “stress mark” effect, where lines representing bulging veins will appear on their forehead” (Wikipedia.org). This may be another reasons adult may not like it, because of its “cartoonish” nature, but it is one of the reasons I love it. Over the years more and more people have come to love it as well.

One study found that “60 percent of all T.V. cartoons worldwide are anime” (Anime from Akira to Howls Moving Castle). An African company will “soon launch a 24-hour anime channel…” thus showing the popularity in other parts of the world (Anime from Akira to Howls Moving Castle). Every year there can be multiple conventions for anime which grow in size each year as well. The first organized convention took place in “North America in 1977, which created a fan club to help promote anime” (Watching Anime, 22). As more and more people took interest in Japanese animation, it seemed the more that came over seas.

With in increase of anime came the increase in genres aw well. More people began to watch more drama, action romance and sci-fi instead of just programs for young adults. Japanese animation has even more of a break down between age, gender, and sub-genres. For young girls there is shojo and for boys, shonen (from Akira to Howls Moving Castle).The increase in popularity as led to cultures mixing ideas as well as the mix of media.

In America one of the genres used in books, movies and other forms of entertainment is cyber punk. Cyber-punk can be descried as “is a postmodern and science fiction genre noted for its focus on “high tech and low life” (Wikipedia.org). Cyberpunk plots often center on a conflict

among hackers, artificial intelligences, and mega corporations, and tend to be set in a near-future Earth, rather than the far-future settings or galactic vistas found in novels such as Isaac

Asimov’s Foundation or Frank Herbert’s Dune.The settings are usually post

industrial dystopias but tend to be marked by extraordinary cultural ferment and the use of technology in ways never anticipated by its creators (“the street finds its own uses for things”).Much of the genre’s atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction (Burning Chrome, 1981). Japan took notice of this genre and has successfully made many cyberpunk animes. The “[re]discovery of Japan [in American cyberpunk] changed the Japanese view of Japanese culture… [in that] America cyberpunk enable Japan to find itself in the future of the West” (Kumiko Sato). This binding of the culture genres helped American and Japanese audiences alike to come together.

Another collaboration brought together by anime was that of anime-styled video games. Although they may be more popular in Japan, as of now, they are making a popularity rise here in America and other countries. This is because almost “every popular manga and anime have been adapted into video games in  Japan, with increasing numbers of them being imported into Europe and North America” (Video Games and Their  Relationship with Other Media,4). Though video games are a popular anime venue there are still forms of anime that many find distasteful.

Porn has always been an awkward and rather touchy subject, some want it banned from the entire internet while others argue such a thing is an attack on their rights. Anime is also subject to such controversial arguments. As stated before anime has many different subjects and some of it sex. For Americans “one of the most shocking features of anime is this frequent depiction of sexual imagery and graphic violence” (Cartoons from Another Planet, 159). An ironic fact of all of this is America is the country in high demand of anime porn, or Hentai as it is called in Japan. I will agree with the vulgarity of the pornography in anime (being the unwilling victim of it), but I also feel there is another side to this argument. What many may not consider is how anime is a medium used by anime artist, “1) as a realm of fantasy in which pent up repression can be released in an exciting and justifiable arena, and 2) for a direct confrontation of  those  very issues that plague human society and consciousness” (Cartoons from Another Planet,159). In fact here have been studies finding that “in the United States there has been a consistent decline in rape over the last 2 decades, and in those countries that allowed for the possession [porn]…”( Porn, Good for Us?). Many people can see past these misunderstood preconceptions and find a real love for anime, like anime artist.

Over the history of Japanese animation that has been a rise of anime artist who aspire to create their characters, manga and T.V. shows. Some American fans have grown up making career out of it. This is more possible today thanks to technology. The amateur manga movement is remarkable in that it has been organized almost entirely by and for teenagers and twenty-something’s. Amateur manga is not sent to publishers to be edited and distributed. It is, instead, printed at the expense of the young artists themselves and distributed within manga clubs, at manga conventions and through small adverts placed in specialist information magazines serving the amateur manga world.  Through the 1980s it grew to gigantic proportions without apparently attracting the notice of  academia, the mass media, the police, the PTA, or government agencies such as the Youth Policy Unit (Seishonen Taisaku Honbu), – which were established precisely to monitor the recurring tendency of  youth to take fantastical departures from the ideals of  Japanese culture(Kinsella 1).

In conclusion anime is an art form that should be respect for all that it adds to our cultures and societies. Japanese animation brings us together through cultural sharing, mixed media, thoughts and shared ideals. Japanese animation also teaches us to look past our preconceptions. Anime most importantly is able to invoke emotions that we all can feel, no matter what age, religion, culture or race, like all art should.

 

 

Works Cited

“Anime.” Wikipedia, the Free Encyclopedia. Web. 29 Nov. 2011. <http://en.wikipedia.org/wiki/Anime&gt;.

“Cyberpunk.” Wikipedia, the Free Encyclopedia. Web. 29 Nov. 2011. <http://en.wikipedia.org/wiki/Cyberpunk&gt;.

Diamond, Milton. “Porn:good for Us?” The Scientists. Web. <http://classic.the-scientist.com/article/display/57169/&gt;.

Drazen, Patrick. Anime Explosion!: the What? Why? & Wow! of Japanese Animation. Berkeley, CA: Stone Bridge, 2003. Print.

“History of Anime.” Wikipedia, the Free Encyclopedia. Web. 29 Nov. 2011. <http://en.wikipedia.org/wiki/History_of_anime&gt;.

Napie, Susan. “The World of Anime Fandom in America.” The World of Anime Fandom in America 1 (2006): 47-63. Print.

Napier, Susan Jolliffe. Anime from Akira to Howl’s Moving Castle: Experiencing Contemporary Japanese Animation. New York: Palgrave Macmillan, 2005. Print.

Patten, Fred. Watching Anime, Reading Manga: 25 Years of Essays and Reviews. Berkeley, CA: Stone Bridge, 2004. Print.

Picar, Martin. “Video Games and Their Relationship with Other Media.” Video Games and Their Relationship with Other Media. Print.

Price, Shinobu. “Cartoons from Another Planet: Japanese Animation as Cross-Cultural Communication.” The Journal of American Culture 24.1-2 (2001): 153-69. Print.

“Stylistic Crossings: Cyberpunk Impulses in Anime”” Stylistic Crossings: Cyberpunk Impulses in Anime” Print.

Sulliva, Jeremy. “Anime: The Cultural Signification of the Otak.” Anime: The Cultural Signification of the Otak (2005). Print.

 

 

Lynee Hart

Mr. Cox

ENG 104

11/20/2011

JPOP

 

            J-pop, or Japanese music, is “… refer to all Japanese popular songs”, including techno (wikipedia.org). Japanese techno or J-pop has been described as upbeat and energetic by some and has it roots mixed in with many other genes that will be further discussed. The other genes as well as the culture and time period also play a major role on J-pops unique sound. This unique sound is further created by the different artist, their instruments of choice and the themes or imagery the artists use. J-pop would not have even existed though if it were not for the areas and cultures that influenced it,

Japanese Pop had its beginnings in the”… 1970s in Japan [s]everal Japanese musicians began experimenting with electronic music, including electronic rock” (wikipedia.org). At first this change to Japanese music was mostly underground, but thanks to artist like Isao Tomita and Eikichi Yazawa this new style became more mainstream. Isao Tomita has been noted as being the pioneer for the style and has influenced many artists. As more and more of artist who became influenced by the pioneers of J-pop the more popular it became, but this popularity would have never occurred if not for the first types of the techno gene.

J-pop, or Shibuya-Kei as it called “… originated in the Shibuya district of Tokyo [and] is best described as a mix between jazz, pop, and electro-pop” (wikipedia.org). Shibuya-Kei`s jazz and pop influences came from the 90`s other euro-beat, trance and techno dance genes. The 90`s euro-beat, trance and techno came from the classics such as funk, soul, blues and jazz (Iskur’s Guide to Electronic).  The Shibuya district is full of night clubs and social places where the up beat music fits right in, the “…early 1990`s  the hit charts [in] Shibuya …”  were those based off of J-pop(Cultural Studies and Cultural Industries, 255).Another way Japanese pop has found a way into many different cultures hearts is through its films, and television shows.

From children to adults many of them place video games or watch Japanese cartoons, referred to as Anime, and in many of them there is J-pop. When these games and T.V. programs came to America, and many other countries, so to did the music and the interest for them. Some of the most popular games such as “Street Fighter, Tekken and Final Fantasy” are just a few of the games that have J-pop in them(Jpop!, 5). Many people, my self included, first heard a J-pop song through one of these mediums. Thus, this introduction increased the awareness of the genre and many artists in Japan use this style today.

Japanese pop artist of today, such as Gackt or Hikaru Utada, are very famous in many cultures. Both artist use electronics to alter their voices or have upbeat music. The guitar and many digital devices such as synthesizers and auto tuners are used. Sometimes artist simply use technology just to speed up or slow down their voice, they even may do this to the music itself. These changes add much to the meaning and the themes of the songs themselves.

Like in all pop music from any culture, J-pop can be about anything and everything. The songs can still have an upbeat tempo but be very serous. Gackt, the artist mentioned early has a few songs like this as well as very happy and sad ones. Again they span all over the spectrums of emotions and themes. This being said, the sad songs, in the eyes of the Japanese, may not be sad at all. If a song is about a persons death and it still has a somewhat up beat feel that is because the Japanese do not view death as a negative thing but as just a another stage in life. Another part of the culture that may or may not influence the songs is how they view personal relationships. A sad love song is common in Japan, as it is in many cultures, but the song isn’t only about the negative feeling but how they overcome them. Gackt`s song is a great example of this. In one of his sad love songs he sings about a lost love and how he will become stronger from it singing, “One day, I will prove to you. That I can over come you” saying how he will get over it and they can be friends again (Gackt). Songs like these and many others show many details about the culture and the people. This music has influenced many people including myself.

My first encounter with J-pop was during an Anime show, the opening had a song that was upbeat and catchy. Though this was my first encounter I did not start loving it until I heard a song by Gackt. Gackt is more pop rock, while still being upbeat, and it appealed more to my genre of music that I was used to. It was the mix of the up beat nature with the rock that made me enjoy it. Hikaru Utada is another favorite artist of mine; she has made many songs to my favorite games. There are not many artists I like yet but I always keep looking for new artist. I find her voice both beautiful and soothing. I often listen to it to boost my mood. This is what also got my sister into the genre and we both listen to it now. Another reason I was drawn to Japanese pop was the language itself, Japanese has always been beautiful to me. I instantly looked up the translated lyrics and found it the structure of the songs more story-telling in a way. This also was very interesting to me. Ever since then I have been listening to J-pop.

In conclusion Japanese pop is an up-beat gene that was born from techno, jazz and other classics and its culture. This shows through the artists lyrics and how they alter their voices and music. It once was an underground genre and is now an up and coming music in all countries. The music continues to influence other artist and listeners alike and is deep in different forms of media such as games and T.V. shows. J-pop is here to stay and as the future of technological music advances so will Japanese pop music.

Examples of J-Pop

Isao Tomita

Hikaru Utada

Gackt

Links

J-Pop Artists:

Isao Tomita- http://en.wikipedia.org/wiki/Isao_Tomita

Gackt-http://en.wikipedia.org/wiki/Gackt

Hikaru Utada-http://en.wikipedia.org/wiki/Hikaru_Utada#Musical_style

Resources Links:

J-Pop-http://en.wikipedia.org/wiki/J-pop#1990s:_Coining_of_the_term_.22J-pop.22

Ishkur`s Guide-http://techno.org/electronic-music-guide/

Shibuya-Kei(J-pop)-http://en.wikipedia.org/wiki/Shibuya-kei

Cultural Studies and Culutral Industries-http://books.google.com/books?id=z-ZsUQoKoDUC&pg=PA225&dq=shibuya-+kei&hl=en&ei=x3vJTui8CMrDgAeGo71r&sa=X&oi=book_result&ct=result&resnum=4&ved=0CDgQ6AEwAw#v=onepage&q=shibuya-%20kei&f=false

Japan Pop!-http://books.google.com/books?hl=en&lr=&id=xwJw1q0unYAC&oi=fnd&pg=PA1&dq=history+of+japanese+pop+music&ots=jf80xJEkkM&sig=8wq4onEWZPJFoB68n9X02Qu9LVk#v=onepage&q=history%20of%20japanese%20pop%20music&f=false

Works Cited

Berry, Chris, Nicola Liscutin, and Jonathan D. Mackintosh. Cultural Studies and Cultural Industries in Northeast Asia: What a Difference a Region Makes. Aberdeen, Hong Kong: Hong Kong UP, 2009. Print.

Craig, Timothy J. Japan Pop!: inside the World of Japanese Popular Culture. Armonk, NY: M.E. Sharpe, 2000. Print.

“Hikaru Utada.” Wikipedia, the Free Encyclopedia. Web. 21 Nov. 2011. <http://en.wikipedia.org/wiki/Hikaru_Utada&gt;.

“Ishkur’s Guide to Electronic Music | New Home on Techno.org.” Digitally Imported – Addictive Electronic Music. Web. 20 Nov. 2011. <http://techno.org/electronic-music-guide/&gt;.

“J-pop.” Wikipedia, the Free Encyclopedia. Web. 21 Nov. 2011. <http://en.wikipedia.org/wiki/J-pop&gt;.

“Shibuya-kei.” Wikipedia, the Free Encyclopedia. Web. 21 Nov. 2011. <http://en.wikipedia.org/wiki/Shibuya-kei&gt;.

Lab Activity (Nov 9)


 Sometimes, the best way to learn how to write effectively is to immerse yourself in the powerful, vivid, effective writing of others.  We practiced close reading of an article when we read Shinobu Price’s “Cartoons From Another Planet,” but then we focused largely on content.  Today, I’d like you to look at one of the following essays in detail — but this time we will pay attention to the specifics of how it is put together as a piece of writing.
  1.         Read through one of the following essays (or choose another from those we have read already — e.g. Le Guin!).  Read ittwice– skimming first, to get a sense of how the piece works as a whole, then re-reading for details and how the essay is organized on a paragraph and sentence level.Gloria Anzaldua — Borderlands
    Mary Roach — Packing For Mars
    Carl Sagan — You Are Here
  2. Then, please write a response to the following questions/themes/ideas:Think about how the essay you’ve read is organized.  How is it organized:

*On the largest scale — where does it start and end?  What happens in between?  What major points does your author make?  What do they elaborate on?  How does your author transition between major ideas/paragraphs?  How does your author go beyond the 5-paragraph essay format?  What can you learn from how your author’s paper is organized?

*How do the individual paragraphs work?  How are the sentences in the paragraphs related?  How do multiple paragraphs combine to form passages in the essay that work together or that speak to a common idea?  How does your author develop an idea in a paragraph?  Do they do any sort of analysis?  Do they elaborate on ideas?  How?  What makes one sentence difference from the next?  What does each paragraph and sentence contribute to the reader’s total understanding of the main ideas?

*Then, consider how sentences are working.  How does the author write sentences that go beyond simple (subject>verb>object) constructions?  Are the author’s sentences varied and interesting?  How?  What makes them so?  How do sentences transition between each other (like paragraphs)?  How do ideas build from sentence to sentence?

*Finally, reflect on how the ideas of the essay relate to our class themes.  Overall — how can you interpret what this essay is saying, after you have looked at how the essay says it.  How does what the essay says relate to how it is said?

  1. In answering these questions, you will be practicing a form ofrhetorical analysis — or looking at how writing works.  The major skill I want you to practice in responding to these questions is the giving of examples and the analyzing of examples.  Include quotes to show your reader what passages you’re talking about.  Use the Purdue Owl and Writer’s Help to cite sources and integrate quotes effectively.  Then talk about (analyze) those passages according to the questions above.

Most importantly, organize your own response The purpose of this assignment is to practice close, careful reading and awareness of how we can read and write carefully and in detail.  Before and as you write your own response — consider how you will organize your ideas broadly on the essay level, the paragraph level, and on the level of the word and sentence.  Think about the choices you make as you write.  Self-edit as you go.

  1. Expectations:Length: 300+ words
    Carefully considered writing that effectively analyzes your chosen essay by quoting and discussing specific passages, sentences, word choices, etc.
    Detailed attention to how your own writing is working, how it is organized, as well as to the self-editing process — in an awareness of your own style.
    A minimum of typos/errors.
    Due Date: Friday 11-11

How Good Writing Looks

            “When Shakespeare was writing, he wasn’t writing for stuff to lie on the page; it was supposed to get up and move around” (Ken Kesey). For many artists of writing this is true. The words they type or write down are supposed to convey something more and move you. Le Guin is one of those writers, her works are supposed to make you think more and find a deeper meaning. “… (H)er works explore Taoist, anarchist, ethnographic, feminist, queer theory, psychological and sociological themes” giving them many themes(Wikipedia). In one of the short Essays it discuses the ideas of Utopia and what a Utopia is. Le Guin also talks about the principals of Yin and Yang or a balance of good and evil and how it affects a Utopia. Let us first look at her ideas of what a Utopia is and how she presents them.

A Utopia is a “an ideal place or state” according to Dictionary.com, Le Guin feels the same to a point. But when she writes about it her sentence structures leads most readers to see it a bit differently. Le Guin states her opinions and then sets apart her quotes from other writers and scholars to make them stand out more. For example, Le Guin writes, “In order to believe in utopia, Bob Elliott said, we must believe

‘That through the exercise of their reason men can control and in major ways alter for the better their social environment…. One must have faith of a kind that our history has made nearly inaccessible’ (http://theanarchistlibrary.org). Le Guin also uses multiple beliefs to support her ideals. Such as Taoism, anarchy, ethnographic, feminist psychological and sociological themes as stated earlier. This gives the readers a sense that the author knows what she is talking about and helping to persuade them. She continues to use this method to explain the connection of Yin and Yang balance to a Utopia.

Le Guin states that Yin and Yang of a Utopia is something that seems unattainable by humans since we cannot focus on any point in time, space, or ideals. She brings in the idea of Coyote to do this, using Coyote as a way to show a manifestation of ourselves. The part of ourselves we do not want to admit to. “Coyote walks through all our minds. Obviously, we need a trickster, a creator who made the world all wrong. We need the idea of a God who makes mistakes, gets into trouble, and who is identified with a scruffy little animal” (http://theanarchistlibrary.org).

In conclusion Le Guin is a writer of movement; she wants you to do more than see words on a page. She does this through her sentence structures as well as the use of quotes. Another way is through metaphors and ideals. She does all of this to make us see the words come to life and connect to us.

 

Works Cited

Coming Back From the Silence.” Interview by Jonathan White. Le Guin Interview. Sierra Club Books, 1994. Web. 11 Nov. 2011. <http://www.swarthmore.edu/Humanities/pschmid1/engl5H/leguin.interv.html&gt;.
Interview
Le Guin, Ursula K. “A Non-Euclidean View of California as a Cold Place to Be.” A Non-Euclidean View of California as a Cold Place to Be (1982). The Anarchist Library. Web. 11 Nov. 2011. <http://theanarchistlibrary.org/HTML/Ursula_K._Le_Guin__A_Non-Euclidean_View_of_California_as_a_Cold_Place_to_Be.html&gt;.
Journal Article
“Writing Quotes Page 7 – BrainyQuote.” Famous Quotes at BrainyQuote. Web. 18 Nov. 2011. <http://www.brainyquote.com/quotes/keywords/writing_7.html&gt;.