Category: Project work


Critical Returning1-Translating

 

Summary

For my project about why Anime or Japanese animation is a respectable art form I found many different websites, articles and books about my subject. The one I chose for this post was an article done by Shinobu Price. I felt Cartoons from Another planet: Japanese Animation as Cross-Cultural Communication had everything I needed to explain my subject and my viewpoint.

In Price’s article he beings by explaining what anime is and its history. This gives the viewer, even those not sure what anime is, a good sense of what it is. Price also discuses the stylistic differences of Japanese animation and the reasons behind them. The article also talks about the themes anime expresses, as well as the misconceptions of anime. He basically was trying to clear animes name in our nation. Because most people in America and many other countries feel anime is for children or porn.

 

Response

As I have stated before my subject for my project was to defend anime as a legitimate art style.  Like Price wrote, “Westerners often treat animation, or ‘cartoons’, with such hierarchical disdain that forces it to be labeled as an inferior art form”, which has happened to me(Price, 154). Many of my art teachers, throughout my life, have told me my art style was too childish or I should not draw anime. I would often question why and it would always frustrate me. I think if more people were like Price and saw how “ child-only animated fare makes up only a small portion of the greater art form as a whole”, then maybe they would change there minds!(Price, 154) I loved that fact he stated this as well as the fact that he is Japanese. I feel since he is he gives us a more up close and personal view of what animation is really about. This is another reason why I chose this article. As for the more adult content Price explains that “anime artist [use anime], “1) as a realm of fantasy in which pent up repression can be released in an exciting and justifiable arena, and 2) for a direct confrontation of  those  very issues that plague human society and consciousness” (Cartoons from Another Planet,159). I agree with this statement as I feel that is what all art does. It allows us to convey and feel emotions that other wise might not be acceptable. This is why anime is a respectable and legitimate art form.

Final Project Paper

Lynee Hart

Mr. Cox

ENG 104

11/28/2011

 

Anime IS Art!

 

“Oh, you draw anime…” said my teacher with a less than enthusiastic tone. I wanted to ask her, what does that mean, but I held it in. This was a reaction I would receive many times in different art classes and, every time, would question their response. Why do so many people, in and out of the drawing community, view anime as if it is not a respectable art form? Was it because of the association with children’s cartoons? Could their misconceptions of the porn industry in anime, if this what guides their preconceptions? They may have not made these assumptions if they had seen all the improvements of anime, the different types, the popularity of it here in America and how many artist are anime artists today. Or maybe, it is because they do not even understand what it is and where it came from.

Anime can be described as “the Japanese abbreviated pronunciation of ‘animation’”, while in English-speaking countries, it refers to Japanese animated cartoons (wikipedia.org). These Japanese cartoons had their beginnings in the 1917, but “many original Japanese cartoons were produced in the ensuing decades, the characteristic anime style developed in the 1960s—notably with the work of Osamu Tezuka—and became known outside Japan in the 1980s”(Wikipedia.Org). So as anime began to climb in Japan it slowly began to get noticed in America but the programs America was given at first was children’s anime.

Most Americans, and many other countries, know of Pokémon. Pokémon was on of the biggest cartoon shows to come out of Japan. Along with shows like Robotech and Star Blazers, some of the first shows to come to America, created an idea that Japanese cartoons was only for kids.  This being ironic since Movies from Disney was considered innovations in comparison. Maybe another reason people viewed them as just kiddy television was because of the unusual stories.

To most the Japanese culture and themes may seem very odd or weird, especially since they “don’t always appear in the most obvious form” (Anime Explosion!, prefix 10. In anime the culture and themes are infused into it, even in “children’s” animes. Stories of magical people, lands, talking animals, magic and so on are things mostly in kid movies. This is also ironic consider a majority of anime is adult orientated. If a viewer from America sees a man bow to another man or a character call another by a prefix it might seem odd since we don’t to that. So out of that confusion they may just give up on anime and just brush it aside. But this is not how all people react many people love anime for this reason. The differences in culture are what fascinates them. In fact the” various fan subcultures do is provide a space for community [and] they allow people of diverse background and experience to form bonds around a common interest” (The World of Anime Fandom in America, 1).There is another part of anime, specifically how the character look and act, that draw others attentions.

In Japanese cartoons the characters can very form artist to arts but most follow the usual big expressive eyes, unique hair, clothes, deep character development and facial expressions. The face changes are drastic and often funny. Many call these facial changes a” ‘face fault’, in which they display an extremely exaggerated expression” (Wikipedia.org). So the characters “may exhibit a “vein” or “stress mark” effect, where lines representing bulging veins will appear on their forehead” (Wikipedia.org). This may be another reasons adult may not like it, because of its “cartoonish” nature, but it is one of the reasons I love it. Over the years more and more people have come to love it as well.

One study found that “60 percent of all T.V. cartoons worldwide are anime” (Anime from Akira to Howls Moving Castle). An African company will “soon launch a 24-hour anime channel…” thus showing the popularity in other parts of the world (Anime from Akira to Howls Moving Castle). Every year there can be multiple conventions for anime which grow in size each year as well. The first organized convention took place in “North America in 1977, which created a fan club to help promote anime” (Watching Anime, 22). As more and more people took interest in Japanese animation, it seemed the more that came over seas.

With in increase of anime came the increase in genres aw well. More people began to watch more drama, action romance and sci-fi instead of just programs for young adults. Japanese animation has even more of a break down between age, gender, and sub-genres. For young girls there is shojo and for boys, shonen (from Akira to Howls Moving Castle).The increase in popularity as led to cultures mixing ideas as well as the mix of media.

In America one of the genres used in books, movies and other forms of entertainment is cyber punk. Cyber-punk can be descried as “is a postmodern and science fiction genre noted for its focus on “high tech and low life” (Wikipedia.org). Cyberpunk plots often center on a conflict

among hackers, artificial intelligences, and mega corporations, and tend to be set in a near-future Earth, rather than the far-future settings or galactic vistas found in novels such as Isaac

Asimov’s Foundation or Frank Herbert’s Dune.The settings are usually post

industrial dystopias but tend to be marked by extraordinary cultural ferment and the use of technology in ways never anticipated by its creators (“the street finds its own uses for things”).Much of the genre’s atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction (Burning Chrome, 1981). Japan took notice of this genre and has successfully made many cyberpunk animes. The “[re]discovery of Japan [in American cyberpunk] changed the Japanese view of Japanese culture… [in that] America cyberpunk enable Japan to find itself in the future of the West” (Kumiko Sato). This binding of the culture genres helped American and Japanese audiences alike to come together.

Another collaboration brought together by anime was that of anime-styled video games. Although they may be more popular in Japan, as of now, they are making a popularity rise here in America and other countries. This is because almost “every popular manga and anime have been adapted into video games in  Japan, with increasing numbers of them being imported into Europe and North America” (Video Games and Their  Relationship with Other Media,4). Though video games are a popular anime venue there are still forms of anime that many find distasteful.

Porn has always been an awkward and rather touchy subject, some want it banned from the entire internet while others argue such a thing is an attack on their rights. Anime is also subject to such controversial arguments. As stated before anime has many different subjects and some of it sex. For Americans “one of the most shocking features of anime is this frequent depiction of sexual imagery and graphic violence” (Cartoons from Another Planet, 159). An ironic fact of all of this is America is the country in high demand of anime porn, or Hentai as it is called in Japan. I will agree with the vulgarity of the pornography in anime (being the unwilling victim of it), but I also feel there is another side to this argument. What many may not consider is how anime is a medium used by anime artist, “1) as a realm of fantasy in which pent up repression can be released in an exciting and justifiable arena, and 2) for a direct confrontation of  those  very issues that plague human society and consciousness” (Cartoons from Another Planet,159). In fact here have been studies finding that “in the United States there has been a consistent decline in rape over the last 2 decades, and in those countries that allowed for the possession [porn]…”( Porn, Good for Us?). Many people can see past these misunderstood preconceptions and find a real love for anime, like anime artist.

Over the history of Japanese animation that has been a rise of anime artist who aspire to create their characters, manga and T.V. shows. Some American fans have grown up making career out of it. This is more possible today thanks to technology. The amateur manga movement is remarkable in that it has been organized almost entirely by and for teenagers and twenty-something’s. Amateur manga is not sent to publishers to be edited and distributed. It is, instead, printed at the expense of the young artists themselves and distributed within manga clubs, at manga conventions and through small adverts placed in specialist information magazines serving the amateur manga world.  Through the 1980s it grew to gigantic proportions without apparently attracting the notice of  academia, the mass media, the police, the PTA, or government agencies such as the Youth Policy Unit (Seishonen Taisaku Honbu), – which were established precisely to monitor the recurring tendency of  youth to take fantastical departures from the ideals of  Japanese culture(Kinsella 1).

In conclusion anime is an art form that should be respect for all that it adds to our cultures and societies. Japanese animation brings us together through cultural sharing, mixed media, thoughts and shared ideals. Japanese animation also teaches us to look past our preconceptions. Anime most importantly is able to invoke emotions that we all can feel, no matter what age, religion, culture or race, like all art should.

 

 

Works Cited

“Anime.” Wikipedia, the Free Encyclopedia. Web. 29 Nov. 2011. <http://en.wikipedia.org/wiki/Anime&gt;.

“Cyberpunk.” Wikipedia, the Free Encyclopedia. Web. 29 Nov. 2011. <http://en.wikipedia.org/wiki/Cyberpunk&gt;.

Diamond, Milton. “Porn:good for Us?” The Scientists. Web. <http://classic.the-scientist.com/article/display/57169/&gt;.

Drazen, Patrick. Anime Explosion!: the What? Why? & Wow! of Japanese Animation. Berkeley, CA: Stone Bridge, 2003. Print.

“History of Anime.” Wikipedia, the Free Encyclopedia. Web. 29 Nov. 2011. <http://en.wikipedia.org/wiki/History_of_anime&gt;.

Napie, Susan. “The World of Anime Fandom in America.” The World of Anime Fandom in America 1 (2006): 47-63. Print.

Napier, Susan Jolliffe. Anime from Akira to Howl’s Moving Castle: Experiencing Contemporary Japanese Animation. New York: Palgrave Macmillan, 2005. Print.

Patten, Fred. Watching Anime, Reading Manga: 25 Years of Essays and Reviews. Berkeley, CA: Stone Bridge, 2004. Print.

Picar, Martin. “Video Games and Their Relationship with Other Media.” Video Games and Their Relationship with Other Media. Print.

Price, Shinobu. “Cartoons from Another Planet: Japanese Animation as Cross-Cultural Communication.” The Journal of American Culture 24.1-2 (2001): 153-69. Print.

“Stylistic Crossings: Cyberpunk Impulses in Anime”” Stylistic Crossings: Cyberpunk Impulses in Anime” Print.

Sulliva, Jeremy. “Anime: The Cultural Signification of the Otak.” Anime: The Cultural Signification of the Otak (2005). Print.

 

 

Critical excursion 1-Guidefinding:

You may be wondering how I got to where I am today in terms of skills and the answer is practice and a lot of tutorials! The site I go to for reference pictures and a step-by-step tutorial is DeviantART. DeviantART is a website for artist of all kinds from photography, traditional drawing, and painting to digital art. The site itself has advanced over the year and as of today I feel it has become more professional. They have added new pages for online-portfolios and tutorials. Many artists, like me, use them to improve their style and techniques.

My DeviantART page!:

~WARNING MY PAGE CONTAINS MATURE CONTENT!~

http://vivalegato.deviantart.com/

Another resource I and other artists use to improve our skill is how to draw books. My personal favorite is “How to Draw Manga” by Tadashi Ozawa. In the book it gives instructions as well as detailed step-by-step visuals on how to draw different things in anime and manga. The subject matter in each book can range from how to draw women, men, fighting, robots, perspective, animals, samurai and clothes. These books have really improved my art as well as my technique.

Princess Mononoke Miyazaki Interview

Part 1

Part 2

Animator, director, and screenwriter

Born January 5, 1941, in Tokyo, Japan; son of Katsuji Miyazaki (an aeronautical engineer); married Akemi Ota (an animator); children: two sons. Education: Gakushuin University, degree in political science and economics, 1963.

Career

In-betweener, Toei-Cine, 1963-71; animator, A-Pro studio, 1971-73; Zuiyo Pictures, 1973-84; co-founder, Studio Ghibli, 1984—. Director and animator of films, including: The Castle of Cagliostro, 1979; Nausicaa of the Valley of the Winds, 1984; Sherlock Hound, the Detective, 1984; Castle in the Sky, 1986; My Neighbor Totoro, 1988; Kiki’s Delivery Service, 1989; Crimson Pig, 1992; On Your Mark, 1995; Princess Mononoke, 1997; Spirited Away, 2001; Howl’s Moving Castle, 2004. Writer of screenplays, including: Panda! Go Panda!,1973; Panda and Child: Rainy Day Circus, 1973; Future Boy Conan (also director), 1978; The Castle of Cagliostro, 1979; Warriors of the Wind, 1984; Castle in the Sky, 1986; My Neighbor Totoro, 1988; Kiki’s Delivery Service, 1989; Crimson Pig, 1992; On Your Mark, 1995;Whisper of the Heart, 1995; Princess Mononoke, 1997; Spirited Away, 2001; Howl’s Moving Castle, 2004.

Awards: Mainichi Film Concours, Ofuji Noburo Award, 1980, for The Castle of Cagliostro ; Academy Award for best animated feature, Academy of Motion Picture Arts and Sciences, for Spirited Away,

2002; Mainichi Film Concours, best animated film, for Spirited Away, 2002; Blue Ribbon award for best film, for Spirited Away, 2002; best narrative feature, San Francisco International Film Festival, for Spirited Away, 2002; Annie Award for outstanding directing in an animated feature production, for Spirited Away, 2002; Annie Award for outstanding writing in an animated feature production, for Spirited Away, 2002; Silver Scream Award, Amsterdam Fantastic Film Festival, for Spirited Away, 2003; Golden Berlin Bear, Berlin International Film Festival, 2002; Lifetime Achievement Award, Awards of the Japanese Academy, 2002; best feature film, Catalonian International Film Festival, Sitges, Spain, for Howl’s Moving Castle, 2004; Career Golden Lion, Venice Film Festival, 2005.

Sidelights

Hayao Miyazaki has become one of the forerunners of Japanese animation. Fellow animator Stan Lee, writing for Time magazine, said of him, “In the field of theatrical animation, where talent abounds and everyone has his or her own style, the art and creativity of Hayao Miyazaki are unrivaled. For decades, he has arguably been Japan’s leading cult figure to fans of manga (comic books) and anime (animated films)—in a nation where those art forms are held in the highest regard.” Miyazaki first became famous in his own country, but his animated films are such works of art that they cross all international barriers, and he has become a sensation around the world. He is known primarily for his films Princess Mononoke, Spirited Away, and most recently Howl’s Moving Castle. David Ansen of Newsweek said of the animator, “Hayao Miyazaki seems to be one of those artists (and there aren’t many) who just can’t fail to make magic.”

Miyazaki was born on January 5, 1941, in Tokyo, Japan to Katsuji Miyazaki, an aeronautical engineer and his wife. His father’s career became an interest of Miyazaki’s when he was young and continued into his adulthood. In fact, his later animated films showed this love of aeronautics with his carefully designed and drawn aircrafts zipping through the wilderness. Miyazaki’s father worked at the family business, the Miyazaki Airplane, and since young Miyazaki was born during World War II, the war had quite an effect on him, especially since his family’s company built fighter airplanes. His family was evacuated from Tokyo in 1944 and were unable to return until 1947. It was shortly after that that Miyazaki’s mother discovered she had spinal tuberculosis, something that kept her in bed for eight years. During those years she had a strong influence over Miyazaki, as did his school, which was a copy of American schools and hence lent a Western influence to his upbringing. By the time he reached high school, Miyazaki—who had shown an early aptitude for art—was determined to become an artist of some sort. He was especially interested in Manga, the Japanese comic book art, which was forming at the time. Anime, the Japanese animated film style, was arising at the same time.

Although he was interested in drawing, he was also practical, so when he entered Gakushuin University, Miyazaki studied political science and economics, with a plan to help Japan reestablish its economy and recover from the war. His interest in children’s stories flourished in college too, as he became part of a children’s literature research society that exposed him to fables and tales from around the world. He graduated in 1963, but instead of going into politics or academics, he joined an animation studio, Toei-Cine, taking on the role of in-betweener, a position that is responsible for adding in the drawings that go between the main ones to make the action scenes complete. He fell in love with the work and never once considered turning back to go into industry or politics.

Instead, in 1971, he moved to another studio, A-Pro studio, following fellow animator and friend Isao Takahata whom he had met at Toei-Cine. Two years later the pair moved to Zuiyo Pictures where Miyazaki’s talents, cleaned up and perfected over the years, were soon widely recognized. The first film he worked on as both writer and animator was the short Panda! Go Panda!. He followed it the next year with Panda and Child: Rainy Day Circus. He directed his first series in 1978, Future Boy Conan. Miyazaki’s big break came, however, in 1979 when Tokyo Movie Shinsha hired him to direct a movie adaptation of the popular comic book Lupin III, which became 1979’s The Castle of Cagliostro.

This film left Miyazaki with a desire to do different movies, ones that would express not what animation had become, but rather what he could make it. So, in 1984 Miyazaki, longing for a greater freedom in animation, started his own business, Studio Ghibli, with his longtime friend Takahata. The studio was a place where the two enjoyed creating their own pieces, often controversial and pushing the boundaries of traditional animation. Their first movies, Castle in the Sky, My Neighbor Totoro, and Kiki’s Delivery Service were all successes, as have all his films since. It was having his own company that gave Miyazaki the ability to do the animation that was outside the norm and that eventually led to his being recognized as a master of the art. Miyazaki is not just unusual for the content of his films, but also for the way he goes about making them. According to Time ‘s Lee, Miyazaki often begins “constructing a film without a full script,” letting the drawings lead the story. Miyazaki usually has no idea who the main characters are when he starts or what they will eventually end up doing. He has said, according to Lee, that working in this way ensures that he keeps his interest in the project as it progresses and helps give the end product a feeling of spontaneity.

In 1984 Miyazaki released Nausicaa of the Valley of Wind, his first major foray into changing the status quo of animation filmmaking. In the film he did away with the trendy metallic look that was prevalent in Japanese anime at the time for a more naturalistic approach, including forests dripping with fungus. The story is about a special teenage princess who lives in a small valley in a futuristically dark and empty post-apocalyptic Earth. A Poisonous forest threatens to kill off the remaining inhabitants of earth and she decides to participate in a war between neighboring kingdoms for the survival of her people. However, she soon finds that she is a pacifist and is much more interested in exploring the forest than in fighting, and from there the adventures really begin. Steve Raiteri in the Library Journal said of the film, “Highly recommended for teens and adults alike, this tremendous series belongs in every library.”

It was Miyazaki’s 1997 animated film Princess Mononoke that brought the director to the eyes of mainstream audiences across the globe. Before the release of this film Miyazaki was known outside his country only in niche markets of people who had a great interest in Japanese anime. Princess Mononoke was released in the United States by Disney, although it was done through their more artistic branch, Miramax. Princess Mononoke is about a medieval prince and his quest through a mythical forest. It is while he is on his quest that he meets the girl for which the film is named. People ‘s Tom Gliatto said of the film, “The convoluted, violent story, which begins when the prince slays the demon and incurs a curse that can be lifted (if at all) only by journeying to the monster’s homeland, makes this unsuitable fare for kids. But the animation—from elaborate (the supernatural creatures) to simple (a rain shower)—is superb.” Entertainment Weekly ‘s Ty Burr wrote, “A windswept pinnacle of its art, Princess Mononoke has the effect of making the average Disney film look like just another toy story.” Leonard Klady in Variety magazine called it “a rich cartoon fable of bygone gods locking horns with man and with industry.” It became the highest-grossing film in Japan ever.

Then Miyazaki made 2001’s Spirited Away, which took over Princess Mononoke ‘s record as Japan’s largest money-making film of all time. It is about a young girl, Chihiro, who when driving home with her parents one day is swept into a parallel world when her parents take a wrong turn. The new world is inhabited by a whole slew of gods, ghouls, and goblins, and Chihiro, a rather spoiled brat at the beginning of the story, is forced to deal with situations that most adults would not be able to handle. In fact Chihiro’s parents are soon turned into pigs for turning their noses up at food offered them, and Chihiro alone is put to work serving the gods. The world is morally ambiguous and there is no straightforward battle between good and evil. In the end Chihiro manages to save her parents and escape, but the evil is not changed as much as she is. She changes from a spoiled brat into a brave, self-reliant girl who turns her back on a world of materialism and semi-evil. Steve Vineburg in the Christian Century said of the film, “The world Hayao Miyazaki conjures up in the Japanese animated feature Spirited Away is so exotic and in a state of such constant metamorphosis that you may have the impression, as you stagger out of the theater, that you’ve watched the entire movie with your mouth open. Spirited Away runs close to two hours, and there isn’t a banal image in it.”

In 2003, Castle in the Sky: Volumes 1-4, an adaptation of his 1986 film, was published. The storyline follows Princess Sheeta, who is in exile, and her friend, Pazu, an orphan who is an inventing genius. They go on an adventure to save a magic levitation stone and in the process are chased by a whole litany of soldiers and pirates. Publishers Weekly said of this book version of the film, which included stills directly from the movie, “Miyazaki’s production design is gorgeous, and the full-color reproduction is nicely authentic—anime buffs will drool over the floating city, cleverly retro-looking airships, half-rusted giant robot soldiers, lush landscapes and sensitively handled lighting in every scene.”

Then in 2004 Miyazaki made Howl’s Moving Castle. Rather than his usual way of making films, Miyazaki based this one on the book by British author Diana Wynne Jones. He had read the book and was really taken with the storyline and underlining moral message and decided it would make a great film. It was not as popular as some of his others for the simple reason that some people did not understand the film. In an interview with Devin Gordon for Newsweek magazine, Miyazaki said, “A lot of people say they don’t understand the film, and what that means is just that they have a set definition of how a story is supposed to be told. When the story betrays their anticipations, then they complain.” The film is about a young girl, Sophie, who is rescued by the wizard Howl one day when she is being hit on by some soldiers. The evil Witch of the Waste hears of the event and jealous, turns Sophie into an old woman. Sophie runs from her village and manages to find a hiding place in Howl’s famous moving castle—a castle that actually moves around on bird feet. Furious at the evil witch’s spell, Sophie discovers a strength inside herself she would never have discovered otherwise and soon has taken control of things, including helping Howl go into battle for the King. Howl himself does not recognize Sophie, although she falls more and more in love with him as she gets to know the wizard. The whole story, Miyazaki felt, was an interesting look at age and how humans do or do not let it affect them. Richard Corliss of Time magazine said, “Howl’s Moving Castle …is the perfect e-ticket for a flight of fancy into a world far more gorgeous than our own. The film doesn’t halve itself to appeal to two generations. At its best, it turns all moviegoers into innocent kids, slack-jawed with wonder.”

Miyazaki is married to Akemi Ota, a fellow animator. They have two sons. As of 2005 Miyazaki was busy at work animating his next film.

Sources

Books

Authors and Artists for Young Adults, vol. 37, Gale Group, 2000.

Contemporary Theatre, Film, and Television, vol. 35, Gale Group, 2001.

Periodicals

American Prospect, October 21, 2002, p. 32.

Christian Century, October 9, 2002, p. 64; August 23, 2005, p. 36.

Economist, February 23, 2002. Entertainment Weekly, November 5, 1999, p. 50; September 27, 2002, p. 57; October 4, 2002, p. 128; April 18, 2003, p. 53; March 11, 2005, p. 110; June 24, 2005, p. 142.

Library Journal, July 2004, p. 62.

Newsweek, June 20, 2005, p. 62.

People, November 8, 1999, p. 41; June 27, 2005, p. 32; July 18, 2005, p. 29.

Publishers Weekly, May 12, 2003, p. 46; September 8, 2003, p. 58.

School Library Journal, December 2003, p. 89; May 2005, p. 163.

Time, September 30, 2002, p. 88; April 18, 2005, p. 123; June 13, 2005, p. 53.

U.S. News … World Report, October 25, 1999, p. 70.

Variety, August 4, 1997, p. 9; February 2, 1998, p. 28; November 1, 1999, p. 88; February 25, 2002, p. 72; April 15, 2002, p. 4; September 13, 2004, p. 46; December 20, 2004, p. 21; February 21, 2005, p. 2; March 7, 2005, p. 52; August 29, 2005, p. 21.

— Catherine Victoria Donaldson

*WARNING CONTAINS ADULT MATERIAL!!!*

*WARNING CONTAINS ADULT MATERIAL*

*WARNING CONTAINS ADULT MATERIAL*

This movie is a great intro into what Anime is and where it came from. Sorry I couldn`t put the whole thing up, ya know those damn copy right laws.( I am kidding copy right is important!!) So I will put up bits and pieces that I can post lol. I hope you don`t get bored to tears!! ^^’

*WARNING CONTAINS ADULT MATERIAL*